Grand Theft Auto: Vice City features realistic 3D graphics, and it is presented in a third-person POV. While the graphics of Vice City is definitely a product of its time, that doesn’t mean it doesn’t have its own charm. Nowadays, Vice City’s graphics tend to fall into the uncanny valley due to the limited technology when the game was made.
//Vice City Downgrade Patch 9.16
/R* Games |
Grand Theft Auto: Fall of Vice City
Grand Theft Auto: Fall of Vice City
High Quality Particles Mod
[!] If you have any problems installing the file, please ask at the forum.
[!] If you think that this file has already been added to the archive, please let administrator know about this with links to this file and the file that you previously added.
What’s up? It’s been over a year since a patch for GTA San Andreas and nearly two years since a patch for III and Vice City were updated!However, today is the day where all three of them receive an update at the same time! These releases also celebrate the 4th anniversary of SilentPatchSA, which was first announced on 27.04.2014.
Without further ado, here are all the changes introduced in new releases:
GTA III
FILE_FLAG_NO_BUFFERING
flag has been removed from IMG reading functions - speeding up streaming- Alt+F4 now works properly
- Some car panels now are detached after car’s explosion (like they were meant to be but the code forcibly fixed them immediately after damaging)
- Metric-to-imperial conversion constants have been replaced with more accurate ones
- Pathfinding for cars chasing the player has been improved (most notably, it may result in ‘Bait’ being much more playable)
- All censorships from German and French versions of the game have been removed
- Bombs in cars stored in garages now save properly
- Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time
- Car generator counters now work properly for generators with fixed amount of spawns
- Keyboard input latency decreased by one frame
GTA Vice City
FILE_FLAG_NO_BUFFERING
flag has been removed from IMG reading functions - speeding up streaming- Alt+F4 now works properly
- Some car panels now are detached after car’s explosion (like they were meant to be but the code forcibly fixed them immediately after damaging)
- Metric-to-imperial conversion constants have been replaced with more accurate ones
- Pathfinding for cars chasing the player has been improved
- All censorships from German and French versions of the game have been removed
- Bombs in cars stored in garages now save properly
- Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time
- Car generator counters now work properly for generators with fixed amount of spawns
- Extras on bikes now behave correctly, following bike lean and not floating in air
- Keyboard input latency decreased by one frame
GTA San Andreas
Aside from fixes listed below, it’s worth to mention that this release removes several features – namely, two pass rendering and NVC shader are both gone.If you still want to continue using those, try SkyGfx – it provides both features and they are far superior to my implementations.
As for fixes:
- Several vehicles now have extra animated components: Phoenix hood scoops, Sweeper brushes, Newsvan antenna, radars on several boats, extra flaps on Stuntplane and Beagle
- Animated engine components on Bandito, BF Injection and Hotknife will not animate if the engine is off
- Fixed a crash occuring when the vending machine was continuously used for an extended period of time
FILE_FLAG_NO_BUFFERING
flag has been removed from IMG reading functions - speeding up streaming- Fixed a streaming related deadlock, which could occasionally result in game being stuck on black screen when entering or exiting interiors (this is the issue people used to fix by setting CPU affinity to one core)
- Metric-to-imperial conversion constants have been replaced with more accurate ones
- Fixed a glitch where random cars would end up being impounded to garage, replacing player’s vehicles
- Very long loading times will now loop loading screens, as opposed to fading to white
- Sun reflections on peds and vehicles now change direction depending on time of day, like in III and VC (can be toggled on/off; DISABLED by default)
- Dancing minigame timings have been improved, now they do not lose accuracy over time depending on PC’s uptime
- Car generators placed in interiors are now placed correctly - this ‘unhides’ two vehicles in Madd Dogg’s mansion, which were always there but they were not visible
- Bombs in cars stored in garages now save properly
- Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time
- Streaming has been greatly improved during Supply Lines mission (or more general, any time when using an RC vehicle) - it now behaves as expected, as opposed to displaying LODs way too quickly
- Health triangle displaying when aiming at peds is now properly orientated (it’s now upside down) for peds player can recruit
- Setting a BMX on fire will not set CJ on fire anymore
- Keyboard input latency decreased by one frame
Gta Vice City Downgrade Patch
The newest builds can be downloaded from Mods & Patches section here:
However, expect the ‘patches (and other mods) to appear here permanently sometime soon… That’s what this website should be for, after all.
EDIT:
What happened? Since this release, I am not hosting SilentPatch on GTAGarage anymore. Due to a bug on their website (which remains ignored for over a year), every new submission is marked as malware.This was the final straw for me, so now releases are self-hosted.
Vice City Downgrade Patch Online
EDIT2:
Attention, Steam SA users! r29 used to crash on a Steam version, now it doesn’t anymore! If you encountered them, please redownload.